Jack Hoxley

... has anyone actually been able to run their own programs using only publicly available resources

The October SDK requires Vista RC1, which I'm currently using.

Seems that they made some DDI changes in Vista RC2 such that it is no longer compatible and the latest publicly available drivers from Nvidia seem to be for RC2 only (makes sense).

Even then, I have no idea if these RC2 drivers actually enable D3D10 on their new GeForce 8800 hardware. I doubt any archived RC1 drivers have the necessary parts (can anyone confirm ) nor would any "in box" default drivers.

I presume various developers have been using GeForce 8800 hardware behind closed doors for a while, but they'll have access to Nvidia's developer relations team who can provide them with custom drivers/whatever - something I can't ever seem to achieve ()

I'm trying to write my section of our book on Direct3D 10 and using the reference rasterizer is, well, tedious - I'm more than happy to send ~¡ê400 of my hard earned cash in Nvidia's direction provided I'll actually be able to use it!

Anyone able to comment on what, if anything, is possible Better yet, anyone able to confirm that they've got their code running on a GeForce 8800 without using any non-public hidden resources

Cheers,
Jack




Re: Direct3D 10 Now that D3D10 hardware is available...

Ralf Kornmann

I am sorry to repeat myself but there are no public available Direct3D 10 enabled drivers yet.

As Vista is gone RTM yesterday I don¡¯t expect a RC2 driver anymore. But as we properly need a new SDK we are pushed back to December.

This is especial painful as OpenGL developers can start using the new features right now.






Re: Direct3D 10 Now that D3D10 hardware is available...

Jack Hoxley

I had a feeling you might be the first person to reply to my question - greatly appreciated even if it isn't the answer I was wanting

I suppose Nvidia are only interested in commercial developers (who have access to the hardware/drivers/etc...) but I simply don't understand what harm it could do them to release drivers and let everyone else have some fun... Strikes me as a good idea for them to do whatever's necessary to drive a few more hardware sales at such a crucial period.

Guess Nvidia will just have to get by without my money then. I might be wrong, but last I heard about ATI's entry was a December/January release window - which means I may as well wait until thats out and see if it's any better.

Back to the RefRast it is then






Re: Direct3D 10 Now that D3D10 hardware is available...

reltham

I am sad, because I have a 8800GTX and I have Vista RC2 (and RC1).

There should be some kind of developer update or something so I don't have to wait until December. PLEASE!






Re: Direct3D 10 Now that D3D10 hardware is available...

publicdomain12

Hey,

I have a friend who works for NVIDIA who "claims" they are going to try to release a public driver update by the end of November, if all goes well. If not, then it will just be wrapped up in the December driver bundle.

I have an 8800 EVM board and late beta drivers for it. I wish I could comment on the performance of it, but I'm wrapped up in an NDA. All I will say is that I practically wet myself the first time I tried it out. I think you will be pleasantly surprised.

Hope this helps,
Sean




Re: Direct3D 10 Now that D3D10 hardware is available...

Jack Hoxley

publicdomain12 wrote:
I have a friend who works for NVIDIA who "claims" they are going to try to release a public driver update by the end of November, if all goes well. If not, then it will just be wrapped up in the December driver bundle.
Sounds good to me. Regardless of when NV drivers come out I assume we'll need RC2/RTM builds of Vista which also requires the December DX SDK... Looks like a good 6 week wait until we get something.

publicdomain12 wrote:
I wish I could comment on the performance of it, but I'm wrapped up in an NDA. All I will say is that I practically wet myself the first time I tried it out. I think you will be pleasantly surprised.
Well if the hardware's performance can be measured in "frames per second" rather than the reference rasterizers "seconds per frame" then I'm happy

Cheers,
Jack






Re: Direct3D 10 Now that D3D10 hardware is available...

proussin2

Jack, the end of December is what I hear. You ought to apply for NVidia developer status, you might be pleasantly surprised.

I've tried to email you at the address containing "f1cm" and I keep getting permanent errors.

If you have time I would be pleased if you would email me at proussin "at" verizon "dot" net and I will respond with my interest.

Thanks,

Paul Roussin






Re: Direct3D 10 Now that D3D10 hardware is available...

Jack Hoxley

proussin2 wrote:
Jack, the end of December is what I hear. You ought to apply for NVidia developer status, you might be pleasantly surprised.
Since starting this thread I've managed to get my way onto the developer program Haven't really checked things out yet though...

proussin2 wrote:
I've tried to email you at the address containing "f1cm" and I keep getting permanent errors.
It died a couple of weeks ago and I've yet to remove all references to it...

proussin2 wrote:
If you have time I would be pleased if you would email me at proussin "at" verizon "dot" net and I will respond with my interest.
I'm at work right now, but I'll get in touch when I'm at home later...

Cheers,
Jack






Re: Direct3D 10 Now that D3D10 hardware is available...

DavidCuccia

So, what's the word, guys