ImagineNation
Hi;
I'm currently doing my programming on a 37 inch Sharp Aquos TV.
My game is loading a moderately large mesh (64x64 triangles) and displaying it on screen in wire-frame mode.
The strange thing is, when I rotate the mesh .....the mesh dims! At a rough guess, it's only 50% of the brightness it's displayed at when not being rotated.
Because I run my apps at full speed for performance testing (about 459 FPS currently) at first I suspected that as I had synchronise with vertical retrace turned off, parts of the mesh were not being drawn in intermittent frames, therefore resulting in the overall apparent dimming.
But when I set this.isfixedtimestep to true and turned on synchronise with vertical retrace ... the same thing happens! AT 60FPS !
Currently, I suspect it's something to do with the TV itself ... maybe something like how much time delay there is before it can turn on a pixel
This is important though because a lot of people have LCD TV's these days so this is something you WONT see when debugging your app on your pc via your monitor, yet it WILL appear on your game when it's running on the 360 and displaying on your tv --- if you have an LCD TV.
Has anyone else seen this happening Am I right about the reasoning Or is it something else