c1t1z3n0

Unfortunately I don't know the answer to your question, but this seems to bring up a new annoying "feature" of the bi-monthly DirectX SDK distribution cycle. A couple releases ago I had a similar "works before, broke now" problem. In the previous version of the SDK the DirectX X Viewer utility worked and then the new release broke it. It seems releasing the SDK with new updates so frequently has its advantages, quicker fixes, more samples, etc. But it also seems the disadvantages are starting to rear their ugly head. Perhaps a 3 month, 4 times a year cycle would be better for stability Anyone know why they jumped to a 2 month release cycle Hopefully the release cycle will shift back to every 3-4 months eventually. I used to look forward to every new DX SDK release. Now, I think I'm gonna start skipping every other one/two till DX 11. Hope you find a solution to yer problem. Perhaps they should label every release "beta" now. Smile



Re: Game Technologies: Graphics Crash in fxc with April 07 SDK

The ZMan

The releases have been bi montly since October 2004. This was becuae the major game industry players asked the Direct team for it. Yes the releases are usually minor bug fixes etc.

People seem to think they HAVE to update ever SDK which isn't how they are intended to work - in reality unless you need a new feature ro specific bug fix you should complete your project on a single one and maybe update once per year.

The Viewer issue was a minor one and AFAIK was fixed in the next release - its hardly what I would call a mjor indicator of stabiity problems. I"m certainly not seeing any major players complaining about it.






Re: Game Technologies: Graphics Crash in fxc with April 07 SDK

c1t1z3n0

Has it been that long Thought it was the end of 2005, early 2006. Oh well, time flies when your coding I guess. Looking back at the history of DirectX on wiki, and the size of the SDK back at 9.0b being under 40MB makes me wonder where the time has gone. Anyhow, you're right. It probably isn't a good idea to install the SDK everytime it comes out. I must just be dreaming of the time when each SDK release was a major improvement with lots of new stuff. Those damn major players and their control over the releases. Smile Too bad there's the rule of follow the money. Kinda funny though how major players would be asking for a bi-monthly release. If a game takes 2-3 years to develop, I would doubt they are updating their DirectX SDK more than 2-3 times, especially due to the increased chance of things breaking when you release it more often. 18 releases in 3 years seems kinda overkill. Also, seeing an increase in questions about "outdated" sdk releases for months prior must be a pain if you are in charge of tracking down errors. My guess is the next few years is gonna be a pain trying to support DX9 and DX10. Time will tell. Thanx again for the info. Perhaps a small label of "major/minor release" on the SDK releases would help as an indicator to major new functionality/samples vs bug fixes. (yes, I'm being lazy and know I could just read the release notes. Smile ). Just a thought.





Re: Game Technologies: Graphics Crash in fxc with April 07 SDK

Andy Dunn

Thats pretty much how I heard it. There used to be major releases 2x per year but the game studios gave MS feedback saying they would rather have more releases per year with specific bug fixes. Unfortunaly outside the gaem development studios people are very used to APIs being updated once per year and being mandatory upgrades so they follow this philoso[hy with DX - which gives wild results.

And yes 'follow the money' is a great quote - I use it all the time when people *** about this and that in the SDK. Its sad but true that the DX SDK really is for those big players and the rest of us just take what we can get :-)





Re: Game Technologies: Graphics Crash in fxc with April 07 SDK

The ZMan

Thats pretty much how I heard it. There used to be major releases 2x per year but the game studios gave MS feedback saying they would rather have more releases per year with specific bug fixes. Unfortunaly outside the gaem development studios people are very used to APIs being updated once per year and being mandatory upgrades so they follow this philoso[hy with DX - which gives wild results.

And yes 'follow the money' is a great quote - I use it all the time when people *** about this and that in the SDK. Its sad but true that the DX SDK really is for those big players and the rest of us just take what we can get :-)