soulmate75

I thought that other XNAers would find the news that Benjamin Nitschke has posted a demo and source code showing how to perform Skeletal Bone Animation And Skinning With Collada over at
http://exdream.no-ip.info/blog/2007/02/25/SkeletalBoneAnimationAndSkinningWithColladaModelsInXNA.aspx
I found it most interesting, maybe others will as well.


Re: XNA Framework Skeletal Bone Animation And Skinning With Collada Demo

waruwaru

It is very cool. Too advanced for me. I need to sit down and study the code. I am sure there are lots of goodies inside. :)

If Benjamin is reading this, maybe he should just combine the source and binary into one package. The source compiles, but throws some exceptions (missing texture and a shader I think) at runtime. I think most people are going to end up download both anyways. ;)






Re: XNA Framework Skeletal Bone Animation And Skinning With Collada Demo

soulmate75

I downloaded only the source code, compiled and ran the code and did not get any exceptions what so ever.




Re: XNA Framework Skeletal Bone Animation And Skinning With Collada Demo

waruwaru

Weird, maybe he updated the files. I will download it again. Thanks.




Re: XNA Framework Skeletal Bone Animation And Skinning With Collada Demo

Jim Michels

MDX 1.1 has a nice skeletal mesh system, loader, and animation controller classes.

Am I wrong to believe this will eventually be added to XNA

I am still writing my code in MDX1.1 for this very reason. (Well, MS themselves suggests that you don't use XNA is you "need" the unimplimented features from MDX.)

I took this to mean these features would make it into later revisions of XNA.

Does anyone know for sure