Hey,
I have a 3d terrain system. The terrain is built using a heightmap image. Then I have a large texture that I paste over the top, this covers the complete terrain.
I'd like to be able to dispose of the one large terrain texture image and use tiling and different layers for different tiles. (Texture splattering, I think this is called).
However, for now I'll be happy with just tiling my grass texture over the top of my terrain instead of it automatically scaling. Can anyone point me in the right direction to repeat and tile my texture rather than stretch to fit
Thanks