Hi all:
I'm still playing around with XNA and figuring out what I can do with the current state of the technology. What I want to do is have a 3D model of a spaceship that has RCS thrusters and a main engine. The RCS thrusters and main engine will all have a particle stream to simulate rocket exhaust.
Somehow, I need to define the size and type of rocket exhaust, and what direction it should take, and do so within the context of the XNA framework. I presume I'd need a custom processor for the model to identify where rocket exhaust nodes are (think named invisible cubes in the 3D model, like "MainEngine" and "YawRight"), but I'm stumped on how to define the direction of the particle stream in relation to the model itself. Perhaps something like "YawRightPort" means shoot the stream to the left, whereas "YawRightStarboard" means shoot the stream right.
Any ideas