hr0nix

Version 0.0.1 released. We will be glad to get some feedback from you. Download engine demo at http://www.codeplex.com/romantiquex/Release/ProjectReleases.aspx.

Information is avaliable at http://www.codeplex.com/romantiquex.

Please, provide the following info: your graphics card, FPS, FPS with enter pressed (with no HDR).

Best regards, RomantiqueX development team.



Re: XNA Game Studio Express RomantiqueX XNA engine

Jim Perry

Pretty nice, runs a little slow, but looks good.

 

Card - 256 MB GeForce 6800 Go
FPS - 11
FPS with Enter - 15






Re: XNA Game Studio Express RomantiqueX XNA engine

Glenn Wilson

Remember when makine announcements to make the posts as comments and not Questions.






Re: XNA Game Studio Express RomantiqueX XNA engine

WilderLand

My card: ATI Mobility Radeon 9600

The screen went black when I tried to look across the room when enter was not pressed but was OK when there was nothing fara away in the viewport, but got about 19 FPS.

Everything ran great with enter pressed, at about 40 FPS.





Re: XNA Game Studio Express RomantiqueX XNA engine

hr0nix

Sorry, i forgot.

!!! SM3 support required. !!!





Re: XNA Game Studio Express RomantiqueX XNA engine

Catalin Zima

Card - GeForce 6600 GT 128 MB

FPS - 11

FPS with Enter - 16

Ran it in Vista Here... Usually XNA examples have somewhat higher framerates in XP than Vista, but I can't switch to XP right now





Re: XNA Game Studio Express RomantiqueX XNA engine

A1Programmer

Wow, very cool demo.

I have a eVga Geforce 7950 GTX KO

it was between 50 and 55 fps with HDR
60 - 65 with no HDR





Re: XNA Game Studio Express RomantiqueX XNA engine

Spyrrho

BFG 6800 GT OC

framerate changed quite a bit depending on where i moved and what i was looking at.

Framerates while looking at the barrels from high vantage point:

18

27 - With enter

nice demo





Re: XNA Game Studio Express RomantiqueX XNA engine

Martin Schmidt

Geforce 7600 GS (AGP8x) ... runs a little but slower because of some missing electric current.

19 FPS with HDR

how do the blue shifting works like sophia coloring





Re: XNA Game Studio Express RomantiqueX XNA engine

hr0nix

Sorry, I don't know a lot about sophia coloring. Blueshifting is implemented like in a SDK example named HDR Lighting, via lerp between scaled blue and source color depending on average luminance:

float3 vBlueShiftWeights = float3( 1.05f, 0.97f, 1.27f );

// Blue shifting

if ( bUseBlueShift )

{

// Define a linear blending from -1.5 to 2.6 (log scale) which

// determines the lerp amount for blue shift

float fBlueShiftCoefficient = 1.0f - ( fAverageLuminance + 1.5 ) / 4.1;

fBlueShiftCoefficient = saturate( fBlueShiftCoefficient );

// Lerp between current color and blue, desaturated copy

float3 vRodColor = GetLuminance( vFinalColor ) * vBlueShiftWeights;

vFinalColor = lerp( vFinalColor, vRodColor, fBlueShiftCoefficient );

}





Re: XNA Game Studio Express RomantiqueX XNA engine

hr0nix

! =)



Re: XNA Game Studio Express RomantiqueX XNA engine

BLiTZWiNG

Man that's very nice

GeForce 6800 GT

FPS: 18
FPSE: 25

I have a 7900 GT as well, but I'll have to try it on that later.

Good work!




Re: XNA Game Studio Express RomantiqueX XNA engine

Jim.Welch

Windows XP, 1gb RAM, Pentium 4, 2.8ghz

Graphics card: NVIDIA GeForce 6600 GT (PCX) 128mb

FPS 12-13

FPS w/enter 15-18





Re: XNA Game Studio Express RomantiqueX XNA engine

hr0nix

For those who had problems running demo: project page update with screenshots.

http://www.codeplex.com/romantiquex/Wiki/View.aspx title=Screenshots