protected override void Update(GameTime gameTime)
....
if (bNextTick(gameTime))
{
game.runState();
}
....
private Boolean bNextTick(GameTime gameTime)
{
curTime = gameTime.TotalRealTime.TotalMilliseconds;
if (curTime - timeNow > DELAY)
{
timeNow = curTime;
return true;
}
return false;
}
...........when DELAY is set to 13, there is no noticable difference, when set to 14 there is a significant slowdown. I cant seem to vary the slowdown between 13 and 14. Any ideas Are there better ways of slowing down the game