Codeninja


Before I start I already know that XNA has no joystick input support - but I'm using an xbox 360 styled joystick input with force feedback (so its exactly like the xbox 360 control) this is it:
http://www.powerwave.com.au/index.php evnF=productImage&format=&title=Powerwave%20360%20Shape%20Controller%20-%20Carbon&id=2.195326&acode=APCPW2C3C
And I want to know if anyone can help me get it working so when I debug a game in XNA I can use this controller I've bought instead of my keyboard.

Or at least if anyone knows any software I can use that converts joystick input to keyboard so I can map the triggers on the controller to the keys that XNA uses.

Thankyou for your time.


Re: Joysticks with XNA

Kuldaen


You probably can use DirectInput to handle it and pass it to XNA if you're only interested in the PC side of XNA.




Re: Joysticks with XNA

Jim Perry

Why didn't you just buy the 360 wired controller





Re: Joysticks with XNA

Codeninja

Cause I saw this one and it was on sale (50% off) so I was like 'w00t - wonder if it'll work '