Codeninja
Before I start I already know that XNA has no joystick input support - but I'm using an xbox 360 styled joystick input with force feedback (so its exactly like the xbox 360 control) this is it:
http://www.powerwave.com.au/index.php evnF=productImage&format=&title=Powerwave%20360%20Shape%20Controller%20-%20Carbon&id=2.195326&acode=APCPW2C3C
And I want to know if anyone can help me get it working so when I debug a game in XNA I can use this controller I've bought instead of my keyboard.
Or at least if anyone knows any software I can use that converts joystick input to keyboard so I can map the triggers on the controller to the keys that XNA uses.
Thankyou for your time.