By disabling my OnApplicationIdle loop that calls Render() (And it does nothing else) and forcing render from a toolbar button, textures will not render but the rest of the scene does
Iv observed the following behaviour when I have my onapplicationidle loop disabled
No z buffer / alpha blending - black boxes in place of textures forcing Render()
alpha enabled - nothing
z + alpha - nothing
when rendered from onapplicationdle, success, nice pretty labels, etc
forcing render() while onapplicationidle is active does not cause them to dissapear
Any ideas on this one