XNA Game Studio Express
The BoundingSphere class already mentioned will give you a basic idea of the overall size of a Mesh (or the entire Model if you Merge the BoundingSpheres for each Mesh). The left most point is BoundingSphere.Center.X - BoundingSphere.Radius, right most BoundingSphere.Center.X + BoundingSphere.Radius, etc. This is just an approximation: the spheres don't work well on non-spherical objects.
There is a tutorial on www.riemers.net (in the forums, I believe) about creating a new Model class that will allow you to read the Model indices directly. Or, you could wait until the April/May XNA update which will provide updated access to the Mesh.
Just some ideas... hope they help.
As an update to this post, the XNA 1.0 refresh was released today. I guess I answered a day early. ![]()
http://msdn2.microsoft.com/en-us/xna/aa937795.aspx