r3n

Hi guys,

I really want to waw my client and write a window display for a real estate shop using C# and managed DirectX 3D. It will be a presentation running accross 4 screens.

I have a basic amount of experience working with meshes and textures, etc (I made a 3D space shooter around a year ago). But, I'm lacking ideas really of how to present pictures and info about apartments and houses... Could anybody possibly inspire me

Thanks!



Re: Game Technologies: General 3D presentation

waruwaru

Have you seen the Google SketchUp

http://sketchup.google.com/






Re: Game Technologies: General 3D presentation

r3n

Cool tool, but really, the content needs to be dynamic... So I'd need to use models and C#.

I was thinking more like, 2 adjacent walls with a number of tiled property adverts. The camera moves from advert to advert in a fluid motion. Each feature is comprised of a photo of the property, with information - mounted on a glass plate suspended in front of the wall. Each time the camera is focusing on 1 advert, the next is being loaded.

Does anybody have any more ideas





Re: Game Technologies: General 3D presentation

waruwaru

Ah, I see, you want to build a fancy realestate photo album-ish app I thought you wanted fly-through the house or something. heh.

Personal opinion, maybe I am not picturing your idea right, the 3D isn't much value-add. I would rather have more informations on the property instead. Like an interactive kiosk, touch screen so I can look up location, link to Google Map/zillow/neighborhood-info...etc. But you can do those in Flash.






Re: Game Technologies: General 3D presentation

r3n

Well, the origional request was a boring powerpoint style presentation, but as soon as I mentioned 3D they kinda perked up a little... Besides, I think powerpoint window displays dont really get noticed these days as its not different. Where, a 3d gallery style tour is - and I think it would reall catch people's eyes. The aim is to draw people into the shop and get them to enquire about the properties they see on screen.

As for modeling the properties, nice idea, but I don't think it would be particually practical as they have thousands of properties in their database.

Also, yes, there is also plans for an interactive kiosk... Not sure I'd use animation in that though, not sure it'd be worth it.





Re: Game Technologies: General 3D presentation

Bad Habit

Since they have the images stored then maybe morphing from one image to another and each screen can deal with a certain section of the database. Like the Michael Jackson video.

Texture transformations might be quite interesting. You can have the images running down some hunks body, I can imagine all the ladies hanging outside the shop, I doubt if theyll buy anything but youll have a big crowd.

Sorry, Ive had a few to drink and its getting a bit sad now. I'll stop because the next one is just out of order. When Im sober I'll hopefully think of something a bit more constructive.





Re: Game Technologies: General 3D presentation

r3n

Haha, well that was certinately interesteding to read, but perhaps not what I had in mind.





Re: Game Technologies: General 3D presentation

Stanley1271

How about a 3d rotatable (is that a word ) cube that shows a different house on each plane and when you hold down the left mouse button and move the mouse you turn the cube. Then if you like a house you simply click on the picture to bring up the information to one side of the cube. As the cube rotates you can bring up a random image or even have a specific order in which they show up. If you weight them you could have certain listing show up more often then others.



Re: Game Technologies: General 3D presentation

r3n

Nice idea, that'd probably be useful for if we make a kiosk for them. The presentation however would be non-interactive running on 4 simultaneous screens (each with a different scene).



Re: Game Technologies: General 3D presentation

Bad Habit

Before the actual 3D stuff is implemented it might be a good idea to kind of group them into lists. Detached, semi-detached, flats, etc. Price range. Gardens. Local transport. You know, things that help sell the building. That way the images can be loaded straight away with one search at the beginning instead of always searching a database which will kill a 3D app.

The buildings can then be shown in some kind of list view. When a building is selected the list disperses and images of the building internals fly into view, maybe some kind of billboarding effect showing the general layout, kitchen, bedroom, living room, etc. Again, if a certain image is selected, lets say the kitchen, the images disperse and some images of the different components of the kitchen fly into view in a nice billboarded effect. Then we can go out and select another room, etc.





Re: Game Technologies: General 3D presentation

r3n

waruwaru wrote:

Have you seen the Google SketchUp

http://sketchup.google.com/

I used this in the project spec, great advice! :)





Re: Game Technologies: General 3D presentation

waruwaru

r3n wrote:
waruwaru wrote:

Have you seen the Google SketchUp

http://sketchup.google.com/

I used this in the project spec, great advice! :)

Good to see it's useful. :) Too bad the pro version is kinda expensive. Or it would be a great way to have access to alot of model.