SteveUKpwnz

i. Personal Use. Use of any programs developed for the Xbox platform using the software is restricted to your personal, non-commercial use.

So what happens to this so called "YouTube of games" if the restrictions imply that we can't share them. I also thought XNA GSE also had plans for being able to sell your games over XBL too (I picked that up from somewhere).

ii. Distributable Code. You are not permitted to distribute the Distributable Code for programs developed for the Xbox 360 platform.

I'm unclear to what this means, it almost seems we can't give out source code, please elaborate on this.


Re: XNA Game Studio Express A Couple Of Worrying Points From The EULA

Ely

1 is pretty much saying if you developed a game for the 360, you are not allowed to sell it. I think this is because they don't have the distribution model setup the way they want it to be able to distribute games for the 360 yet (whether this be through XBLA or some other means). The way Microsoft makes money from Xbox is getting royalties on the games sold for the system, so they need to establish some way to get their cut. I believe the upcoming "you tube of games" will be a place for people to be able to upload their games (and source code) to distribute for free.

I agree with you on number 2. It seems to be contradicting, since the FAQ states that in order to share a game for the Xbox, you need to distribute the source.






Re: XNA Game Studio Express A Couple Of Worrying Points From The EULA

mattjb

I've been looking *everywhere* for a EULA, it's probably really obvious, but i can't find it. Can you tell me where you found that

Thanks!





Re: XNA Game Studio Express A Couple Of Worrying Points From The EULA

SteveUKpwnz

Ely wrote:

1 is pretty much saying if you developed a game for the 360, you are not allowed to sell it. I think this is because they don't have the distribution model setup the way they want it to be able to distribute games for the 360 yet (whether this be through XBLA or some other means). The way Microsoft makes money from Xbox is getting royalties on the games sold for the system, so they need to establish some way to get their cut. I believe the upcoming "you tube of games" will be a place for people to be able to upload their games (and source code) to distribute for free.

I agree with you on number 2. It seems to be contradicting, since the FAQ states that in order to share a game for the Xbox, you need to distribute the source.



Ok, I get what you're getting at and I tend to agree. But with this upcoming "YouTube of games", it must mean open access but I don't see how the sourcecode on it would get involved.

mattjb wrote:

I've been looking *everywhere* for a EULA, it's probably really obvious, but i can't find it. Can you tell me where you found that

Thanks!



C:\Program Files\Microsoft XNA\XNA Game Studio Express\v1.0\EULA.txt




Re: XNA Game Studio Express A Couple Of Worrying Points From The EULA

Shawn Hargreaves - MSFT

I think it's a safe bet that if/when we come up with a better system for distributing XNA games, that will be under different legal terms to the current product.

Please trust us on this one - it may not happen overnight, but we've got a lot of smart people working to make sure we get this right!





Re: XNA Game Studio Express A Couple Of Worrying Points From The EULA

mattjb

Thanks, although reading that made my eyes bleed.

<Standard I'm Not a Lawer Disclaimer/>

I read this a different way.  Look at the opening lines closely.

MICROSOFT SOFTWARE LICENSE TERMS
MICROSOFT XNA GAME STUDIO EXPRESS
These license terms are an agreement between Microsoft Corporation (or based on where you live, one of its affiliates) and you.  Please read them.  They apply to the software named above, which includes the media on which you received it, if any.  The terms also apply to any Microsoft
* updates,
* supplements,
* Internet-based services, and
* support services

Going further down the EULA things become a little more clear (or less muddy)...

Distributable Code.  The software contains code that you are permitted to distribute in programs you develop for the Windows platform only, if you comply with the terms below.

So, i read this as the "software" is XNA Game Studio Express.  You cannot sell, rent, etc, etc XNA Game Studio Express.  The "Distributable Code" would be samples and other Microsoft supplied code (like XNA Framework) or content included with XNA Game Studio Express, so you can't redistribute, sell, etc,etc Spacewars or the XNA Framework.

In so far as i can tell the EULA says nothing about content or code that *you* create.  Based on my interpretation of the EULA it would *appear* that you could sell an XBOX 360 app provided that you don't distribute any XNA Framework or XNA Game Studio Express (the software) components with it.  In either case, i'm not touching this one untill Microsoft confirms.

[Edit: Just reread this line, seems XBOX 360 games can't be sold]

Personal Use.  Use of any programs developed for the Xbox platform using the software is restricted to your personal, non-commercial use. 

FWIW ('bout nothing)

-MB

 





Re: XNA Game Studio Express A Couple Of Worrying Points From The EULA

Ely

I have heard from other sources besides the eula (video interviews and such) that you are free to sell on the Windows platform, but not xbox.




Re: XNA Game Studio Express A Couple Of Worrying Points From The EULA

Robin Debreuil

"...if/when we come up with a better system..."

I do trust, but do you have to say 'if' in there! Aaaieee!

; )