With the increase of the number of C# user, and the publication of the XNA new edition. More and more developer agree with using C# to develop game. And I think the problem to use C# to develop is not the efficiency but the accumulation of language such as various libraries. As far as I know, many 3D graph engines have developed by researchers, and some one have being developing the physical engine. But I can't see any engine for AI, such as path-finding engine(if you see any, please tell me, thanks!) especially for C#.
And I'd like to develop a path-finding engine for RTS game, of course, for other grid-base game because of my research of a very effect path-finding algorithm which can cost only 1/100 time of AStar and breadth searching in the 1000*1000 map through preprocessing. And this algorithm also have some other benefits.
My question is: what I want to do is worthy Or more directly, Is there anybody require this engine for develop the RTS with a great many units
Finally, I'm so sorry to my poor English expression. If you catch any mistake, please remind me, thanks very much!