Michael Hansen

sorry about my typos i am word blind , but the math thing is in place

Hello i like to share some info width you

mabye you have seen crytek 2 engine

and my is how do we make a aaa 3d engine

here is a link to a paper about the crytek 2 engine

http://ati.amd.com/developer/siggraph06/Wenzel-Real-time_Atmospheric_Effects_in_Games.pdf

well the 3d evolution game engine(my engine)  is based on the paper and alot of other info found on the net

and i will soon realease the full source code the engine + a 3d fps game

here is a video shot (big file) of the engine it runs in xna beta 1 so it a bit old video

http://www.3devolution.net/Portals/0/Gameshot.wmv

more video is comming before realease date

so you can play head to head on xbox360

so lets go a download the engine this xmax and build your own game with full control over the source code

spreed the word the best game engine is comming to town and it is a xna thing.

Licens to the engine is under Microsoft Mit Licens

merry xmax to all at the xna forum and the xna api folks

if you have any post some in the forum

Michael Hansen

http://www.3devolution.net

 

 

 




Re: XNA Framework Let's go 3d engine

Jon Watte

After clicking the link, and waiting for 15 minutes, media player had only buffered 50% of what's needed to play, so I gave up. You might want to host on something like YouTube.

Btw, it seems that you're trying to compare your engine to CryEngine 2. If that's the case, here's some information that would be interesting to get from your post:

The big challenge in game engine development is not so much the various shaders (parallax maps, normal mapped environment maps, etc), but instead the art path that lets artists actually develop a lot of good-looking content quickly. All of the major engines have significant depth in their tool sets, all the way from production tools (3ds Max and Maya) through their world building tools, to the compiling and optimization for delivery.

When it comes to rendering engines, the biggest challenge is optimizing visibility, so that you don't render shadows or reflections that dont' contribute to the scene. With today's multi-pass algorithm, every bit of geometry that you can avoid shading at all will help with the frame rate.






Re: XNA Framework Let's go 3d engine

Michael Hansen

the video is about 89 mb right click and download it a bit old video bu it runs in full hdr render

i am not trying to compare my engine to CryEngine 2 it just use simelear consepts and mabye some people can learn from it that why we will realease in full source code

 and regarding the speed of the engine here is another link

http://www.3devolution.net/Portals/0/Render.wmv

 

this sample (big file about 92 mb) it is ment to study the render a maxium balast

the demo show 2500 paraticles widt each particle i 189 vertex and 402 faces

and a plane and the famos lady at 16000 vertex running in full screen hdr wdth light inscatter

in realtime at 17 frames per second

(ps: hope to get aleast 60-70 frames out of the xbox360) on this

 please download and have a look

and sorry about my typos i am word blind some times a have troble to get right words out of my mouth

the 3devolution game engine provide a set of shaders and a render pipeline so you can easy plug in your x mesh or fbx file and reder in hq quality

it also provide

3 deffent terrain shaders with geo mid mapping from level 0 to 4

2 deffect cloud shaders one based on prarticle and one a plane based

3 types of mesh handling

          (1) ray per pixel light mesh (good for face animations)

          (2) paralex mapping

          (3) bump mapping

4 types of prarticle handling somke and fire , rain and snow

2 types of shadow handling

   (1) shadows maps depth based

   (2) transperent shadows map  for transperent geomytri

1 one skydome shader that control all the render process of light in the hole scene

 

a scenegraph so you can write you own set of renders and shaders and plug them into the engine

a database management based on xml

 

and alot of other thigs

and it is a set of a basic engine with box,sphere,vertex collision

and a render i thing will supress you how fast it is

any way tanks

 

 

 

 






Re: XNA Framework Let's go 3d engine

neogir

the render a maxium balast the demo show 2500 paraticles widt each particle i 189 vertex and 402 facesand a plane and the famos lady at 16000 vertex running in full screen hdr wdth light inscatter in realtime at 17 frames per second

I'd like to have a look at your source/demos on 31 of December (!) but  the criteria choosen, without hardware reference is too strange to me, as well the 17 fps strikes. The way of  announcing   is too far from the common marketing rules so I have some suspicious thoughts deep inside. Besides, don't like videos of computer programs. It is similar to me as the last AMD show with their 4 x Quad CPU demonstration where no one has been allowed to  run program for testing purposes, nor to touch the keyboard at all, just to see through a glass.





Re: XNA Framework Let's go 3d engine

Michael Hansen

sorry about that

the hardware reference is a 7800 gpu and a 2.0 mhz cpu pixel shader 3.0 i will not run on 2.0 cards

the 2.0 cards can handle but all the power is used up

so i thing it is xbox360 ready

there is a total use of 4 postprocess shaders and 8 mesh shaders running putting it all in to the depth hdr buffer

well i cood realease the engine now but the sample game is not finish all there is missing is the animation of meshs ( gameplayer ,leaf , and tree)

i hope microsoft will provide a sample animation in the x or fbx format on the 11.dec. ( if they do not i will plugin my halflife 2 meshs system width animation )

best regards

michael hansen






Re: XNA Framework Let's go 3d engine

neogir

Don't fall in a hurry. We'll have the XNA GSE 1.0 to play with.



Re: XNA Framework Let's go 3d engine

Michael Hansen

merry xmax to all i just download the final gse now just wating for xna game lurncher

i'am so happy and i wood like to talks all the folks at the xna team - and one man is outstading tom miller

i have follow you mdx 1 , 2 and xna sens 2003 and it is 2006

it is a long time but who cares

tanks again you made it possible for all game dev. folks

and i will soon be back widt a cool engine to all the folks here

 Let the games begin






Re: XNA Framework Let's go 3d engine

Chris Chance

can you upload the video to youtube or soapbox.... downloadin 90megs for a samples alot for me... its nice to hear about someone doing something in the community that is aspiring to be more than just a 2d tile game... (no offence to those devs)

will you have a blog or something ... are you gonna open it up to opensource development





Re: XNA Framework Let's go 3d engine

Michael Hansen

i will open a blog at my website at http://www.3devolution.net

but i cant spell well i am word blind

and i will look into your tube

and post in this tread when it is up and running






Re: XNA Framework Let's go 3d engine

Michael Hansen

we have open a blog so you can read about the engine

and so on...

best regards

team 3D Evolution






Re: XNA Framework Let's go 3d engine

George Clingerman

Michael Hansen wrote:

sorry about my typos i am word blind


When you say that you are word blind, do you mean you actually have agraphia





Re: XNA Framework Let's go 3d engine

Michael Hansen

yes i can read english perfect and have high math skills , allso i am left handet

but i can not spell right, that is the only problem

that is why i love visual studio course there are a helper build inside when i program

tranlated direct from danish is the word "word blind" so i think it is not right word in english

you are right i look at link the the problem is agraphia .






Re: XNA Framework Let's go 3d engine

George Clingerman

Well congratulations for doing as well you are then! For being a non-native speaker AND having agraphia, you are rocking it!

I'm left handed too :)







Re: XNA Framework Let's go 3d engine

Michael Hansen

are you a crative person like me i research shading techniqes for 6 month

and was reading about skydome rendring and if you look at the paper above on this page it says it must be computed over sevel frames

but i have make it to run in just a fraction of a frame i dont now if any people have done this

and for the record i am not claming this , but it took 6 month to solve the math so it cood be put some code on the shader and some in c#

and it runs in full hdr and the sun system light up the hole scene

just imagene the sun is gooing up the light comes after the sun like the real world sunset

look at the video

and tangs again

"when i first posted some on this forum , manny people say you talk like an 8 year old child , and the website likewise"

so my return is yes that is right but the programing and math thing i am smater than you

best regards

Michael Hansen






Re: XNA Framework Let's go 3d engine

Jim Perry

Michael Hansen wrote:
so my return is yes that is right but the programing and math thing i am smater than you

Do be so quick to make that statement. There are some extremely intelligent people here.