pjohnsen

Hi,

I'm currently developing using Java, OpenGL and Collada, but considering trying XNA. However I have been unable to find info on what is needed to deploy a XNA game on Windows XP. I gather the user needs .NET 2.0, DirectX 9.0c and XNA itself. Does anyone know how cumbersome it is to deploy these (both for me the developer and for the enduser).

Is it possible to make an installer containing all these or does the end user have to go to MS and download these separately

I remember looking at DirectX some time back, where there was an issue getting the latest dx9x utility library installed on the end user's machine as the license did not allow redistribution of the lib, but maybe that has been solved

With Java all that is needed is the JRE which can easily be installed with the game. I hope XNA can be as easy for the end user.

-Pelle


Re: XNA Game Studio Express Game deployment on Windows XP?

Michael Klucher - MSFT

For the beta the any user playing your game needs to have everything installed (XNA Game Studio Express Beta) etc. We're still looking into solutions for our release, so I don't have any details about that yet.

Thanks






Re: XNA Game Studio Express Game deployment on Windows XP?

MBrandt

Because this thread is rather old:

Is there now a way to provide installation files for XNA windows games, containing all the necessary XNA and .NET framework data for computers where they are not preinstalled

Thanks,

Michael





Re: XNA Game Studio Express Game deployment on Windows XP?

Jim Perry

Not an all in one solution, no. You'd have to install the runtimes for XNA and the .Net Framework.