Glitch 1
Glitch 2
In reality, I don't know what's even happening to my vertices. This doesn't happen from the beginning of the program execution, it happens randomly during the execution about a few minutes into running it. Once it happens, it will happen more frequently and sooner during the program execution when I re-compile and run.I just don't have a name for this. It happens to a handful of random vertices. I would like to think my vertex buffer is being corrupted, but when I use the D3D Debug tools, the problem doesn't happen at all.For more information, the first picture contains geometry that is rendered directly to the screen. In the second, I'm rendering geometry first to a render target, and then post processing - as you can see, the ID3DXFonts (rendered VERY last) are even getting skewed.