Shazen

I see some examples and/or videos on the net about using the design view of a game to just drag & drop previously created game components into.

When I create a new Windows Game, I do not get a designer in my solution explorer.

How are they adding a designer to an xna game

Also, are there any links to tutorials on how to create a game component



Re: XNA Game Studio Express Designer view

waheyluggage

I get this too. I also have Visual Studio 2005 so thought maybe it was a limitation in the Express Edition - trouble is when I try to load a project into VS2005 it just complains about it not being compatible.



Re: XNA Game Studio Express Designer view

Jim Perry

Those tutorials are from beta 1. The designer view was removed in beta 2 and may or may not reappear in future versions (don't hold your breath ).




Re: XNA Game Studio Express Designer view

Shazen

I hope so, it sure look like a way to increase efficiency when you're just playing around trying new things.




Re: XNA Game Studio Express Designer view

BlogusMaximus

waheyluggage wrote:
I get this too. I also have Visual Studio 2005 so thought maybe it was a limitation in the Express Edition - trouble is when I try to load a project into VS2005 it just complains about it not being compatible.


Yep, there's currently no support for VS2005. Just C# Express.





Re: XNA Game Studio Express Designer view

Jon Watte

The actual code that the designer does for you is minimal. You're better off just adding a "Components.Add(new MyComponent(this))" line in the constructor of your game subclass.





Re: XNA Game Studio Express Designer view

Jim Perry

You can get XNA to work with VS2005 though by just adding the references to the DLLs. You don't get templates or content pipeline, etc. but it should work. You're better off just using C# Express.