jimmsta

I've installed all required files for MSFT Game Studio Express to function. I've installed SP1, released yesterday for Visual C# Express. I've installed the XNA framework, .Net 1.1 framework, .net 2.0 framework, the directX December 2006 SDK, and platform SDK (for other reasons).

I've found that there's a problem getting the XNA Transport Server started. In this situation, I cannot deploy anything to my 360, which is sitting next to my computer, on the same network/subnet.

When I manually run the XNA Transport server (C:\Program Files\Microsoft XNA\XNA Game Studio Express\v1.0\Bin\XnaTrans.exe), it gets further in deployment, and tells me that the 360 has timed out. While doing a packet capture using WireShark, It appears that my machine sends out a bunch of UDP packets on port 3825, and is aiming for port 1000 on 255.255.255.255. I assume that this is correct behavior

So, why am I having so many problems with this Is it a problem with .NET Framework 3.0 Redist. being installed prior to installation of the Game Express app

All in all, I'd love for this to work properly. I want to learn more C# to get some simplistic games going on my 360... but at the moment, that seems impossible.

System Specs:
Windows XP Media Center Edition w/ all latest patches thru 12/12/06
AMD Athlon64 3800+
3GB Corsair RAM
4x 250GB WD SATA-II HDD
1x LG DVDRAM
1x NED DVDRW
Abit K8N-SLI mobo
Audigy2 ZS
MSI GeForce 6600GT

Could there be a conflict that I'm not aware of
I've looked through the registry, and have found two CLSID's in HKLM and HKCU for the XNA Transport Service. I have no idea if they are correct, and will post exports of these keys if needed.


Re: XNA Game Studio Express Problems getting XNA working

Jim Perry

Umm, did you sign up for the Creator's Club membership That's required to deploy games to the 360. See here.




Re: XNA Game Studio Express Problems getting XNA working

jimmsta

Of course. I've got my 360 just sitting, waiting for the computer to send the deployed game... but it never completes the transaction.




Re: XNA Game Studio Express Problems getting XNA working

Stephen Styrchak - MSFT

Can you provide more detail about the error you have observed in getting the transport to start

--Stephen





Re: XNA Game Studio Express Problems getting XNA working

jimmsta

With XNATransport run manually, I get this error output:
"Error 1 The connection timed out before reaching host JimXB360. Make sure that JimXB360 is connected on your local subnet and waiting for a connection. 0 0 "

The x360 is sitting there, waiting for the computer connection. It is on the same subnet, and connects to xbox live perfectly fine.




Re: XNA Game Studio Express Problems getting XNA working

Stephen Styrchak - MSFT

Um, okay, but what error did you see that led you to believe that starting the transport process manually would help

I do not expect manually starting the transport process to help anything. I would like to know what happens when you don't start it.

Please note that if you entered your connection key incorrectly, then the console will ignore all requests to connect to it. Many people who reported problems connecting were able to resolve the issue by generating a new key and modifying their connection settings. Be aware that some letters are easily mistaken for others, like 8/B, I/1, or G/6, especially on a standard-definition TV. Again, getting any character wrong will cause your console to ignore your computer, and the connection request will timeout.

--Stephen





Re: XNA Game Studio Express Problems getting XNA working

jimmsta

Re-setting the connection key fixed the connection problems. I'm now able to deploy a game package to my 360.

Now, why is it that the XNA transport service doesn't load up on startup




Re: XNA Game Studio Express Problems getting XNA working

Jim Perry

jimmsta wrote:
Now, why is it that the XNA transport service doesn't load up on startup

Because it doesn't need to






Re: XNA Game Studio Express Problems getting XNA working

Stephen Styrchak - MSFT

Jim is correct, it starts only when it is needed. You may note that it shuts down after a few minutes as well, when it is no longer in use. The details are really not important, as it should start and stop transparently.

--Stephen





Re: XNA Game Studio Express Problems getting XNA working

Shaun Sullivan

Struggling with the same timeout error when I try to deploy. I have tried about 10 times with resetting the key, so I am pretty sure that's not it. My laptop and xbox 360 are on the same subnet, I puchased the membership and things like XBox live work great.

Any ideas Could there be an issue with the fact that I am trying to connect the two over a wireless router For what it's worth I have the firewall disabled on my laptop.

Help!

Shaun





Re: XNA Game Studio Express Problems getting XNA working

BlogusMaximus

Shaun Sullivan wrote:

Struggling with the same timeout error when I try to deploy. I have tried about 10 times with resetting the key, so I am pretty sure that's not it. My laptop and xbox 360 are on the same subnet, I puchased the membership and things like XBox live work great.

Any ideas Could there be an issue with the fact that I am trying to connect the two over a wireless router For what it's worth I have the firewall disabled on my laptop.

Help!

Shaun




Check out this link: Let's Kill Dave's Troubleshooting Tips

and try resetting your key to one with no 1's or i's to make sure you are entering it correctly.

Also, wireless connections actually aren't supported at this time AFAIK, so you might want to try a wired connection to rule that out.