Or I can work just with the X model (I don't think so..)
Tks.
Game Technologies: DirectX 101
There are no WaveFront loaders included out-of-the-box in the DirectX SDK. Only .X files are supported by the API.
Whilst .X is only really important in the developer world there are lots of conversion tools that might well simplify things for you; failing that you'll have to find a 3rd party loader or write your own WaveFront file parser.
hth
Jack
I've not had a chance to use Mobile D3D - although I might be getting my hands on some hardware in the near future
Wotsit is a good repository of file-format specifications, and I'm sure your preferred search engine will pull up similar information. Until you understand the format of the data you're trying to load its difficult to suggest a data structure to use in your application. Ideally a 1:1 mapping would be nice, but given the API as well as any other mobile restrictions you may have to convert or put limitations on the incoming data.
I've never used the WaveFront file format so I can't give you any examples.
hth
Jack