Frank.gogo

I want to make a mmo card game, and I already have a server, and I want my program running on xbox360 connect my server on a pc server running windows.

Can I use standard tcp/ip



Re: XNA Game Studio Express Can I use standard tcp/ip protocol on XBOX360?

andyfraser

Hi,

I am afraid that at present, MS is restricting access to the network layer in the XBox for security reasons. This may change to some extent over time but it is still not clear how much access MS will allow.

Andy





Re: XNA Game Studio Express Can I use standard tcp/ip protocol on XBOX360?

Jon Watte

Xbox XNA has no networking at all in version 1.0.

Assuming 360 is like regular X-box: Even when it has networking, the "TCP" protocol they use is actually overloaded on top of UDP, to make NAT punch-through easier, and to work well with X-box Live voice communication. Last, the entire X-box Live network is a little bit like a VPN that tunnels through the regular Internet, and ends up in Microsoft data centers. If you want to run a server for an X-box title, I believe you need to partner with Microsoft to get into that domain.






Re: XNA Game Studio Express Can I use standard tcp/ip protocol on XBOX360?

Spike1907

Hmmm. I was considering trying to write a raytracer to take advantage of the power of the 360. Now I think it may not be very practical as I would have no way of getting any image that was rendered by the raytracer back to my PC is that correct



Re: XNA Game Studio Express Can I use standard tcp/ip protocol on XBOX360?

waruwaru

Spike1907 wrote:
Hmmm. I was considering trying to write a raytracer to take advantage of the power of the 360. Now I think it may not be very practical as I would have no way of getting any image that was rendered by the raytracer back to my PC is that correct

If you don't need the data in real time, you can access to the memroy unit on XBox

See these classes: http://msdn2.microsoft.com/en-us/library/microsoft.xna.framework.storage.aspx






Re: XNA Game Studio Express Can I use standard tcp/ip protocol on XBOX360?

AndyL

Spike1907 wrote:
Hmmm. I was considering trying to write a raytracer to take advantage of the power of the 360. Now I think it may not be very practical as I would have no way of getting any image that was rendered by the raytracer back to my PC is that correct

If you are doing this project as a CPU based tracer, I'd be really interested to see you publish some comparative results of the XBox 360 vs your PC, as I'd love to see just how much slower the XBox is for something like this - especially as this should multi-thread like a dream.

Andy.





Re: XNA Game Studio Express Can I use standard tcp/ip protocol on XBOX360?

Jon Watte

You can get data back through the debug console. It's note super fast, though.