I want to make a mmo card game, and I already have a server, and I want my program running on xbox360 connect my server on a pc server running windows.
Can I use standard tcp/ip
XNA Game Studio Express
I want to make a mmo card game, and I already have a server, and I want my program running on xbox360 connect my server on a pc server running windows.
Can I use standard tcp/ip
Hi,
I am afraid that at present, MS is restricting access to the network layer in the XBox for security reasons. This may change to some extent over time but it is still not clear how much access MS will allow.
Andy
Spike1907 wrote:
Hmmm. I was considering trying to write a raytracer to take advantage of the power of the 360. Now I think it may not be very practical as I would have no way of getting any image that was rendered by the raytracer back to my PC is that correct
If you don't need the data in real time, you can access to the memroy unit on XBox
See these classes: http://msdn2.microsoft.com/en-us/library/microsoft.xna.framework.storage.aspx
Spike1907 wrote:
Hmmm. I was considering trying to write a raytracer to take advantage of the power of the 360. Now I think it may not be very practical as I would have no way of getting any image that was rendered by the raytracer back to my PC is that correct
If you are doing this project as a CPU based tracer, I'd be really interested to see you publish some comparative results of the XBox 360 vs your PC, as I'd love to see just how much slower the XBox is for something like this - especially as this should multi-thread like a dream.
Andy.