mrdolby

I'm trying to make the decision if our game development team should use XNA as the technology solution.

The question is, if XNA is capabale, or is intended to be, a commercial game development tool set for serious game developers.



Re: XNA Game Studio Express Is XNA the tool for serious game developers.

Jim Perry

Depends on what your definition of "serious" is. It's perfectly capable of being a tool to create great games. What exactly are you looking to create though If you're thinking of 360 games (and are a registered developer for the 360) you might want to wait for the Pro version since it has the hooks for the Live pieces:

Q: Can I use the XNA Game Studio Express or XNA Framework to build a commercial Xbox 360 game
A: XNA Game Studio Express lets you create Windows and now Xbox 360 console games much more easily. These games are limited to non-commercial scenarios for 360 titles created with XNA Game Studio Express. However, XNA Game Studio Express may be used to create commercial games which target Windows. We plan to release XNA Game Studio Professional next year which will allow developers to create commercial games for the Xbox 360 in addition to Windows.

Q: What¡¯s the difference between XNA Game Studio Express and XNA Game Studio Professional
A: XNA Game Studio Express and XNA Game Studio Pro are related products targeting non-professional game developers and established professionals respectively. Both products integrate with Microsoft Visual Studio. XNA Game Studio Express is intended for the hobbyist/small development group and therefore designed to help create non-commercial games. XNA Game Studio Professional will include additional functionality needed by professional game developers wishing to create commercial, signed titles.






Re: XNA Game Studio Express Is XNA the tool for serious game developers.

Dave van Bale

Reviewing the majority of the posts here (XNA vs. C++/DirectX)

It is a very powerful and fast development environment, however at the moment its range is limited to the Windows and Xbox 360, meaning that (at the moment ) you cannot develop as easily as you can with C++/DirectX for alternative next-gen platforms (Macintosh (hah, as if), Wii or PS3).

I, however, haven't seen many remarks on the possibility to opening this to other platforms.






Re: XNA Game Studio Express Is XNA the tool for serious game developers.

Joel Martinez

Dave van Bale wrote:
... you cannot develop as easily as you can with C++/DirectX for alternative next-gen platforms (Macintosh (hah, as if), Wii or PS3).
Well, to be fair, you cannot develop for alternative platforms with c++/DirectX anyways
I, however, haven't seen many remarks on the possibility to opening this to other platforms.
http://www.taoframework.com/Mono.Xna





Re: XNA Game Studio Express Is XNA the tool for serious game developers.

Dave van Bale

Ah great!

I hope it'll be coming along as good as the Animation Components.






Re: XNA Game Studio Express Is XNA the tool for serious game developers.

Jim Perry

The very end of the UK Launch video on on10.net is fairly impressive (to me anyway ) and looks quite professional. Granted, it's not Half-Life2/GoW/Doom3 quality, but how many developers are going to be doing that kind of work. They'd just license an existing engine anyway.




Re: XNA Game Studio Express Is XNA the tool for serious game developers.

mrdolby

Thanks for the reply.

By commercial game development, I mean those basic techniques and tools like animation exporter, scene exporter, partical effect exporter etc. Also some other high end techniques like shader handling, mesh/animation optimization, and other components like collision detection and network engine. Those are essential to create comercial-quality games like those you can find at Best Buy, charge 20 to 60 dollars, compare some hobbist created "flying bee" kind of arcade games, which are free or even pay you to play with.

In other words, is XNA a game engine Or It will develop into an game engine like quake\gamebryo\half-life etc.

Ps. It's weired xna requires visual studio 2005 EXPRESS to run, although I have visual studio 2005 pro installed. Otherwise, I could try by myself.





Re: XNA Game Studio Express Is XNA the tool for serious game developers.

Jim Perry

 mrdolby wrote:
In other words, is XNA a game engine

No.

Q: What exactly is the XNA Framework
A: The XNA Framework allows game developers to create modern games using the C# programming language and a rich set of development libraries. The XNA Framework provides its own content pipeline to make it easy to get rich content (3D, 2D, sound, etc.) from content creation sources into a game. The XNA Framework also provides a very high level of API unification across the Windows and 360 implementations, thus virtually eliminating the cost and effort required to port games between these two platforms.

 mrdolby wrote:
Or It will develop into an game engine like quake\gamebryo\half-life etc.

No, but it will allow you to create a game engine.

 mrdolby wrote:
Ps. It's weired xna requires visual studio 2005 EXPRESS to run, although I have visual studio 2005 pro installed. Otherwise, I could try by myself.

XNA doesn't require C# Express, Game Studio Express requires it. You can create XNA games in VS 2005 Pro, just add the XNA DLLs. Alternatively, you can wait for Game Studio Pro, which will be a little while.






Re: XNA Game Studio Express Is XNA the tool for serious game developers.

Dave van Bale

Jim Perry wrote:
The very end of the UK Launch video on on10.net is fairly impressive (to me anyway ) and looks quite professional. Granted, it's not Half-Life2/GoW/Doom3 quality, but how many developers are going to be doing that kind of work. They'd just license an existing engine anyway.

Yep, that indeed does look very nice, water reflection is very life like.

The post with that video mentions another video of a Rare workshop being given about XNA, I can't however, find it, did you find it Jim






Re: XNA Game Studio Express Is XNA the tool for serious game developers.

Jim Perry

Dave van Bale wrote:
The post with that video mentions another video of a Rare workshop being given about XNA, I can't however, find it, did you find it Jim

Nope, sorry.