I am rendering a 3D model (.x file format) with approx 2400 triangles (1500 vertices) in my application.
With backface culling turned on,
pd3dDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_CCW );
and at 640x480 resolution in fullscreen mode, my framerate hovers around 3 fps (my application is currently not that effecient) when the entire model is in my view.
Even if I turn off culling, the framerate still hovers around 3 (it should decrease right )
I think a model with 2500 triangles should show a difference (of atleast around 2 fps). But there is no difference whether I turn culling on or off.
Am I missing something here, or should I use more complex models for the framerate to show any difference With the same framerate in both cases, I am confused whether culling really works or not!
Thanks.