My primary platform at the moment is Windows, but I want to ensure I don't code anything that is going to cause alot of pain when I eventually get around to subscribing to the creators club and deploying to the 360.
I've read a couple of articles on GC and other performance related stuff, but I wondered if anyone has any advice generally on what to avoid or if there are preferences in how ceratin things are coded (e.g. there are many types of storage, is one better than another for XNA specifically) that will mean the transition to 360 is as smooth as possible.
Any thoughts or comments welcome!
Cheers :)