Mateusz Rajca

Hi!

Can I write 3D games in XNA

~Matt



Re: XNA Game Studio Express Can I write 3D games in XNA?

Bill Reiss

Yes. Absolutely. There is a starter kit included for a 3D game, and there are a lot of samples in the documentation and online.






Re: XNA Game Studio Express Can I write 3D games in XNA?

Richard Kain

It's no lark in the daisies...but yes, its entirely possible.

When you go 3D, the complexity of the game you're producing automatically ramps up. 3D collision detection is much more complex than 2D. 3D movement and animation is more complex than 2D. etc... If you want to produce a 3D game, it will be quite a bit more challenging. However, XNA does offer all the tools that you would need to make it happen. It supports the native loading of 3D models and animations. (a big plus) It has the structures necessary for storing 3D related information easily. (learn to love Vector3, it's your new best friend) If you're serious about producing a 3D title, everything is here. Just roll up your sleeves.






Re: XNA Game Studio Express Can I write 3D games in XNA?

Subspace

Yes, I just released a library to help the development of 3D games in XNA.

It is a game library for 3D collision detection and response. Includes a sample game demo using the library to do player collision detection/response for a first person shooter style game.

Player can jump, slide on walls and climb up/down stairs and ramps all with a smooth movement. Point based collision detection is also demostrated for weapon projectiles.

Check it out here: http://www.gameprojects.com/project id=92461318be





Re: XNA Game Studio Express Can I write 3D games in XNA?

e. ogas

Richard Kain wrote:

It's no lark in the daisies...but yes, its entirely possible.

When you go 3D, the complexity of the game you're producing automatically ramps up. 3D collision detection is much more complex than 2D. 3D movement and animation is more complex than 2D. etc... If you want to produce a 3D game, it will be quite a bit more challenging. However, XNA does offer all the tools that you would need to make it happen. It supports the native loading of 3D models and animations. (a big plus) It has the structures necessary for storing 3D related information easily. (learn to love Vector3, it's your new best friend) If you're serious about producing a 3D title, everything is here. Just roll up your sleeves.

What's a lark Anyways, I don't really think it's that much harder to make 3d games. As long as you don't try to dive into physics and AI (which tend to suck to program) right away, 3d games are not ridiculously hard. XNA definitely makes them much easier to program. Hopefully the community will grow and more 3d tutorials will appear. I agree about Vector3 though. I was lost in the dark before I learned how vectors were used.






Re: XNA Game Studio Express Can I write 3D games in XNA?

ProfEclipse

"What's a lark " - a merry, carefree adventure