What is MSFT's strategy with GSE I mean, is it a stripped-down version of GS Pro meant to spark interest in GS Pro Is it actually going the core of GS Pro, and the hobbyist/student community is acting as both first adopters and beta (or even alpha) testers of the product Is it a way for MSFT to foster some kind of indie/small game shop Xbox360 game development
(The latter would seem to be slightly odd: the actual dev kits, I gather, are not a minor expense, in addition to what I'm assuming are certification and any other testing expenses; I would think that releasing an alternate path for Xbox game development might cannibalize an existing revenue stream...)
It would seem to me to be just simpler to wait for GS Pro to come out, and learn XNA then, or bite the bullet and swallow the costs for the Xbox dev kit/certification/etc.
Re-reading my message, I guess I'm still confused about XNA; why XNA (as opposed to non-XNA development) Wouldn't it be simpler, and perhaps cheaper, for MSFT to focus on cleaning up or simplifying the existing toolkits for game development, rather than trying to push out yet-another-new-game middleware (which my reading of the FAQ suggests XNA is)
I apologize for increasing the noise-to-signal ratio in the forums; I would've preferred to send this to in a private e-mail to an MSFT rep for just that reason, but I really am trying to get some kind of reply (hopefully, again, from MSFT).
Thanks (and sorry again about the e-noise),
monkeynova