Hi, I wrote an opengl program using .Net 2003 in C++. When I do a debug version of the program it runs perfectly, but then when I do a release version of the program I get a black screen, even though the program compiled is exactly the same. If anybody out there knows what might cause this to happen please let me know, thanks.

Re: Visual C++ General Opengl Release vs. Debug version

Damien Watkins - MSFT


Re: Opengl Release vs. Debug version

Such questions (on VC++ 2003) are outside the scope of this forum - for the scope of the VC General forum please look at: PostID=19445&SiteID=1

For such issues please use an appropriate newsgroup, potentially one at