aeoth1
I'm trying to write a basic WLM Addin, which redirects (well, duplicates) incoming messages to another 'display' (not a physical display, so to speak).
To access this, I have a precompiled library (for arguments sake, let it be foo.dll), which I've included in my addin project.
Having "using foo;" in the code works fine (as in, WLM will load the addin), but when I change my addins code to include call any of the code inside of foo.dll (ie, foo.bar()), WLM is unable to load the addin.
Is this normal behaviour/is there a work around