todd_bulky


Just a quick question - i wanted to see if it were possible to (as you can in Google Earth) 'exaggerate' the terrain in VE 3D view. The terrain around the area i am studying is quite flat, but i need to see it in greater relief for the purposes of gravity calculation.

Any suggestions/solutions welcome!




Re: Can you exaggerate the terrain differential in 3D view?

Derek Chan


You could grab the "altitude" that is displayed in the status bar on the mouse hover in 3D mode and use that for your gravity calculations.






Re: Can you exaggerate the terrain differential in 3D view?

todd_bulky

Thanks for the suggestion, but that's not really what I'm trying to do. I need to be able to 'stretch' the z element in order to view the topography of an area in sharper relief. I believe that this feature is standard in Google Earth, and I wanted to achieve the same in VE.




Re: Can you exaggerate the terrain differential in 3D view?

SoulSolutions

Have you had a play with this:

http://heptazane.spaces.live.com/

Look for the Ghosts sample code.

I'm not really into the world 3D models thing but it may give you some ideas

John.






Re: Can you exaggerate the terrain differential in 3D view?

Duncan Lawler

Terrain exaggeration is a feature of the control, but it is not currently exposed to script.