lxnyce


Hey Folks,

I am beta testing a new method to create 3D content thats integrated around Virtual Earth and you guys get a first peek so to speak.

http://www.vizure.com

In short, it allows you to create 3D models without relying on 3rd party software like sketchup. All the work is done in the browser, and any OS that supports Virtual Earth.

Check out the quick flash tutorials I made to show what to do :

http://www.lennoxsoft.com/tutorials/BuildingTutorial001/Building%20Tutorial%20001.html

http://www.lennoxsoft.com/tutorials/BuildingTutorial002/Building%20Tutorial%20002.html

http://www.lennoxsoft.com/tutorials/BuildingTutorial003/Building%20Tutorial%20003.html

For a better idea of what Vizure Studio is, here is another movie Smile.

http://www.lennoxsoft.com/tutorials/VizureStudio002/VizureStudio002.html

Thanks to ViaVirtualEarth for all their great tutorials and help btw. It's very beta currently, but if you find any bugs, please report them to me (Lxnyce@gmail.com) or if they are VE related, post them in this forum.

Thanks, and hopefully this doesn't offend anyone.

-Lennox




Re: New Tool : Create 3D Models In Virtual Earth

SoulSolutions


Wow, that is really cool!

Very impressive. Well done.

John.







Re: New Tool : Create 3D Models In Virtual Earth

Tom Nash

This is looking good. What import export facilities are you planning - I see you read .shp files. BTW some of the dialogs are cut-off e.g. register screen. What is you intended audience with this system

Tom






Re: New Tool : Create 3D Models In Virtual Earth

lxnyce

Thanks for checking it out guys. On the server side, I import anything that GDAL/OGR imports. That's pretty much any popular GIS format.

For the export capability, I was thinking the same as GDAL (any of the raster and vector formats supported). Definetely TIF and SHP for sure though.

I don't quite understand what you mean by some of the dialogs are cut off. Those are resizeable, but I am guessing the default size is not big enough for you.

The intended target for the modelling stuff is mainly to make it easier for the average Joe to see their area modelled in 3D. While MSFT and Google are doing a great job with their 3D modelling, they will probably never hit the surburban areas. This will allow regular folk to go in and model it themselves. No complicated software to download, install, or learn. The idea is that I will eventually collect all the buildings people digitize and stream them up as one source. Kind of like a new building layer created by the community.

The GIS stuff is a little deeper, so I won't go into that here.

-Lennox





Re: New Tool : Create 3D Models In Virtual Earth

lxnyce

Someone requested GeoRSS support, so I went ahead and added it. All feeds now serve up a GeoRSS 2.0 link and a KML Network link pointing to all your geometry. This will allow you to import it back into VE or any other app that supports GeoRSS 2.0.

To activate it, run a process on the geometry at least once (otherwise you get a 404 error for now). In the reports window, you will see two new links (KML | RSS). Click either or to get the appropriate feed.

http://www.vizure.com

-Lennox





Re: New Tool : Create 3D Models In Virtual Earth

SoulSolutions

I see great value in your application. I was at a GIS conference in Canbridge alittle while back and witnessed a high end demostration where a company mapped out buildings and rendered them to 3D. One thing they did was to reference the building in Birdseye mode and take the imagery from those images for the sides of the buildings.

I assume you plan to have (or maybe already have) the ability to upload your own textures for the buildings

John.






Re: New Tool : Create 3D Models In Virtual Earth

lxnyce

Hey John,

There are a couple of plans for the building textures. The most obvious is letting users upload or reference their own textures, but most basic users won't have any textures, thats why I provide a huge texture archive to choose from. However, rather than uploading basic textured buildings, the next big update will showcase a very unique process I have implemented for texturing building facades. It will allow users to create more detailed buildings as well as customize it to their liking. I would like to keep it hush hush for now though Smile.

Concerning the birds eye, I couldn't find an easy way around using it without having the user install an app. I did have one more idea concerning how to do some sort of automatic texturing though. In the case of highrises in the standard 2D view, you'll notice that often times you can get a little bit of side textures due to the building perspective. The idea here was to let the user digitize the roof, then give them a method to shift the model over to it's proper base. Since this forms a hybrid 3D model, I would be able to extract out a fake building height, and building textures for at least 2 sides. Seems good in principle, but there are alot of factors that mess this up (such as imagery being taken at different viewing angles).

For the most part, most buildings footprints are almost orthogonal (except in city areas), so I won't get good texture quality by shifting the building unless I use the birds eye. I will stick to the original method discussed above for now, since it will produce alot more high quality models than any auto extraction method can.

Thanks for checking it out,

-Lennox